BEDLAM announced for PS4
Bedlam confirmed for PlayStation 4
Genre-hopping FPS gets September release date
RedBedlam in association with Standfast Interactive, has announced that upcoming, genre-hopping FPS, Bedlam, will be released for PlayStation 4 in September.
The game, based on the novel of the same name by acclaimed author Christopher Brookmyre, will also be released for Xbox One, Windows PC and Mac during the week commencing the 14th September.
“Bedlam has been a labour of love for over eighteen months” said author, Christopher Brookmyre. “It’s been great to work so closely on the project alongside the wonderful team at RedBedlam. They’ve put a ton of effort into transferring the Bedlam ‘gameverse’ from page to screen, and it’s really great to know that gamers will soon get to experience it all firsthand.”
In Bedlam, players take on the role of Heather Quinn (aka Athena), a programmer at medical scanning developer Neurosphere, who finds herself transported into the world of Starfire: a nineties FPS she remembers from her teen years. Searching for an explanation and a way home, she ventures beyond Starfire, to discover a vast realm of interconnected game worlds documenting the evolution of the FPS genre and of video games in general.
Bedlam is a first-person shooter based on a novel of the same name by award winning British author Christopher Brookmyre.
Bedlam, the game, will be on sale on multiple platforms in Q3 2015, but you can start the Bedlam story now and buy the novel here!
Pitched as a shooter for those who survived online gaming in the 80’s and 90’s, Bedlam takes a look through an iconic time in online gaming and serves up some authentic gaming nostalgia with up-to-date graphics and gaming features. Bedlam is set entirely in the first-person but will explore other game genres from a first-person perspective.
In the game you play Heather Quinn (aka Athena) a colleague of Ross Baker (aka Bedlam). Ross is an overworked and underpaid scientist developing medical technology for corporate giant Neurosphere. In the book, one rainy Monday morning Ross volunteers as a test candidate for the new brain scanning tech – anything to get out of the office for a few hours. But when he gets out of the scanner he discovers he’s not only escaped the office, but possibly escaped real life for good! Ross finds himself trapped in Starfire – the violent sci-fi game he spent his teenage years playing – with no explanation, no backup and, most terrifyingly, no way out!
For the game we’re taking a slightly different perspective….a female perspective… Players will take on the role of Heather, a programmer at medical scanning developer Neurosphere who finds herself transported into the world of Starfire: a nineties FPS she remembers from her teen years. Searching for an explanation and a way home, she ventures beyond Starfire to discover a vast realm of interconnected game worlds documenting the evolution of the FPS genre and of video games in general.
“Heaven is a prison. Hell is a playground.
Would it be your ultimate fantasy to enter the world of a video game?
A realm where you don’t have to go to work or worry about your health; where you can look like a hero or a goddess; where you can fly space-ships, slay dragons, visit any period in history, any realm in fiction, yet all of it feels completely real. A realm where there are no consequences and no responsibilities, to the extent that even if you die, you can just respawn and start again.
Or would it be your worst nightmare?
Trapped in a place where every demon ever conjured by the human mind can be made flesh. Cut off from the real world, unable to see your family or friends ever again. Stuck in an endless state of war and chaos where the pain and fear feels real and from which not even death can offer an escape.
Prison or playground. Heaven or hell.
This is where you find out.”